Sokoban: Thayus Edition - UI Tweaks! #1
Sokoban: Thayus Edition » Devlog
Hi there!
I'm hard at work churning out updates for this, and the most recent one is a small UI update.
- Changelog
- Changed sprites of "Exit" and "Options" button. Options now is a small wrench down next to fullscreen and quit on the main menu, and has been replaced with "Levels". This will lead to a level select screen. Exit is now an "X" instead of a "Q"
- Splash text changed.
- Added a third mini-button, "Settings". This will lead to a settings page, where you can adjust options such as SFX and Music volume, etc.
- Here is the long-term list
Fullscreen button works on title page.- Fullscreen button changes sprite in fullscreen mode to show that you can minimize it.
- Scene transitions.
- A "hole" mechanic. Holes are objects that you can push boxes into, which will close a sliding trapdoor, allowing you to walk and push boxes over it.
- Options screen.
- More levels & level select.
- SFX.
- Animated logo on main menu.
Files
HTML5.zip Play in browser
Feb 02, 2022
Sokoban: Thayus Edition
My own take on the classic puzzle game from Japan.
More posts
- Sokoban #3 - v0.2 - New UX and Audio!Feb 05, 2022
- Sokoban: Thayus Edition -- new beginnings! #0Feb 02, 2022
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